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"Rumble! Rumble! Meanies King Viking and Miss Business are trying to steal the Ultra Diamond from the center of the planet! This stone is very important - it keeps the world safe! Super Rabbit Boy and Mega Mole Girl will need to team up to stop the meanies' evil plan. But can these two heroes work together?"--back cover.
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Press start! volume 3
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Super Rabbit Boy is racing in the Super Grand Prix car race--but among the other racers is King Viking and his team of cheaters, and they will do anything to win.
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"Oh no! Meanie King Viking has hatched the most evil plan ever! He has built a Super Mega Robot Time Machine to travel back to the day Super Rabbit Boy got his Super Jump. King Viking will do whatever it takes to stop this from happening! Can Super Rabbit Boy follow him back in time and save his superpowers?--back cover.
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Press start! volume 7
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Super Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts.
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Super Rabbit Boy falls down a pipe and discovers himself in a mirror reality where everyone good is now evil, including his mirror self, Super Rabbit Boss, and he must make friends with King Viking (now one of the good guys) and somehow defeat his alter ego in order to save this world--and somehow find a way back to his own reality.
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"On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they...
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"Super Rabbit Boy is taking part int he Super All-Star Games Tournament! He has to survive three rounds of games--Mega Mountain Climb, Bubble Bop, and Danger Zone--to make it to the final game. Does Super Rabbit Boy have what it takes to win? Who will be crowned Ultimate All-Star Champion?" --back cover
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"Meanie King Viking is tired of losing to Super Rabbit Boy. So he has gone to find the Super Power Up to give him super powers! Super Rabbit Boy must stop King Viking. But first he must make it past goblins, ghosts, and scary mini bosses. Can Super Rabbit Boy power up in time to stop King Viking and save the day?"--publisher's website.
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"As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry's first...
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"Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews...
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"Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories...
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"Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the most innovative, genre-bending, and...
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"Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2021! Game On! 2021 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments. This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games...
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"Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a...
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"If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based...
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